Weapons Guide:

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PISTOL

Pistol This is actually a fairly effective weapon in Dukematch. It has far better range than the shotgun, and does more damage at mid-to-long ranges. Remember that you'll need to reload after every 15 shots-sometimes it's a good idea to pump off a few shots so that you can start your next engagement with a full clip.

Max Ammo
200
Range
Long
Damage
6-10
Rate of Fire
3/sec
Blast Radius
N/A

SHOTGUN

Shotgun This hefty anti-riot weapon is ideal for point-blank encounters, but of limited use at mid to long range. Its slow reloading time makes it difficult to use against fast-moving opponents, but at close range you can kill a foe with one or two blasts.

Max Ammo
50
Range
Medium
Damage
10
Rate of Fire
1/sec
Blast Radius
N/A

RIPPER

Ripper The chaingun-like Ripper is the ideal long-range weapon, particularly suitable for sniping from windows and ledges. Its only drawback is the speed with which it eats ammo.

Max Ammo
200
Range
Long
Damage
9
Rate of Fire
10/sec
Blast Radius
N/A

ROCKET-PROPELLED GRENADE

R.P.G. One heavy-duty implement of death, the RPG will kill almost any enemy with a single direct hit. Be aware, however, that a fully-armored Duke at 200 health has a good chance of surviving such a strike. The RPG has two major drawbacks. First, its slow speed makes it possible for agile foes to dodge, especially at long range and in open areas. Second, the blast can be more dangerous to you than your foe in enclosed spaces or close range.

Max Ammo
50
Range
Long
Damage
140
Rate of Fire
2/sec
Blast Radius
17

PIPE BOMB

Pipe Bombs Low-tech but nasty, pipe bombs are better suited to stealth than open assaults, though you can occasionally toss one over walls or through windows to devastate an unsuspecting foe. More typically, the pipe bomb is used as a trap-toss one out, wait for an enemy to approach, then detonate it. Remember you can throw more than one bomb-hit the '6' key after throwing a pipe bomb and you can toss another. Hitting the plunger will detonate all of your bombs. You can detonate bombs even after you die... just switch to weapon 6, and you'll get the plunger needed to set them off.

Max Ammo
50
Range
Short
Damage
140
Rate of Fire
1/sec
Blast Radius
25

SHRINK RAY

Shrink Ray A nasty device, the shrink ray reduces opponents to mites for a few seconds. During this time, they can be easily stomped to paste. Powerful, but a little risky to use around mirrors, which reflect the beam, and it can sometimes be hard catching the little buggers you've shrunk down.

Max Ammo
50
Range
Long
Damage
Special
Rate of Fire
2/sec
Blast Radius
N/A

DEVASTATOR

Devastator This cruel weapon seems to be less effective in multiplayer than it is in single player mode. In single player it is vicious, spraying dozens of miniature rockets in a diffuse pattern. The blast radius of any of these rockets is much smaller than that of the RPG, but you can saturate an area with them.

Max Ammo
99
Range
Long
Damage
50
Rate of Fire
10/sec
Blast Radius
5

WALL-MOUNTED LASER TRIP BOMB

Trip Wire Handy gadgets indeed! Slap one up on a wall and it arms a second later, projecting a beam across the area. Breaking the beam instantly triggers the bomb. Laser trip bombs can also be detonated by other explosions nearby.

Max Ammo
10
Range
Touch
Damage
100
Rate of Fire
1/sec
Blast Radius
38

FREEZE-THROWER

Freeze-Thrower One zany gun, the freezethrower briefly turns opponents into blocks of ice. While frozen, they can be shattered with a kick or shot from any weapon. In multiplayer mode, you'll notice that slain Dukes drop an Atomic Health (+50 Health) icon when they shatter, which can be awful nice. The freezethrower's ray bounces off any surface, however, which can be a handicap as you can easily end up refrigerating yourself.

Max Ammo
99
Range
Long
Damage
Special
Rate of Fire
5/sec
Blast Radius
N/A


Unique hits since 8/18/01